
Then, type in bot_nav_edit 1 and hit Enter again to begin editing. If you have bots currently playing in your game, type in bot_kick and press Enter to remove them from your map. Going into edit modeSo to start editing, open up your Counter-Strike's command console by pressing ~. This is where you need to take action and edit the NAV file, to improve the flow of your map's game-play.ģ. The issue with this however, is sometimes the "auto-navigation-creator" misses a connection between NAV areas (especially when it comes to big changes in elevation), or doesn't make a very smooth path for the bots to use. This is basically Counter-Strike's method of automatically creating a NAV file. You've probably noticed that when you play a new map for the first time with bots, you will need to wait a few moments for the game to analyze the map thus allowing the bots to navigate. You need to do it in-game (obviously without any players / bots or you'd keep dying when in the middle of modifying). Well the fact is, you can't edit them with Hammer. So you might be wondering: how the heck do I edit NAV files? I can't see anything to do with bots in Valve Hammer Editor! In this tutorial however, I will go through a step-by-step method of implementing them practically in your map.
#HOW TO SPAWN CRATES WITH ENTER THE GUNGEON CONSOLE HOW TO#
It will be your best friend when it comes to editing bot-navigation files, as it includes all the functions needed to edit them, plus how to use them. This is why I've decided I would do a tutorial on modifying NAV files.īefore I start, I want to show you this PDF: It may seem like a minor feature, but it really makes a difference when playing with bots. I've noticed that far too many maps for CS on Game Banana don't have their own navigation files written for them. a Creating new areas for bots to navigate in
